5% Video
There is no license.

Design Pattern: 5% Video

Problem

Videos appear to be a dominant media in MOOCs, yet they are expensive to produce and their educational effectiveness is questionable.

Context

This pattern it relevant to teams embarking on the design and development of a new MOOC or online course.

Solution

Design your course so that video content is no more than 5% or the course content, and the time learners spend watching videos is no more than 5% of their study time.

The advantages are:

Examples

The OLDS MOOC and the Amnesty Rights1X MOOC is designed with this pattern in mind.

Data and References

The research literature shows that passive learning through videos is less effective, and that dropout rates are higher.

Koedinger, K. R.; Kim, J.; Jia, J. Z.; McLaughlin, E. A. & Bier, N. L. (2015), Learning is Not a Spectator Sport: Doing is Better Than Watching for Learning from a MOOCin Gregor Kiczales; Daniel M. Russell & Beverly Park Woolf, ed., 'Proceedings of the Second (2015) ACM Conference on Learning @ Scale' , ACM, New York, NY, USA , pp. 111-120

Kim, J.; Guo, P. J.; Seaton, D. T.; Mitros, P.; Gajos, K. Z. & Miller, R. C. (2014), Understanding in-video dropouts and interaction peaks inonline lecture videosin 'Proceedings of the first ACM conference on Learning@ scale conference' , pp. 31-40 

 

 

Author(s): Yishay Mor
Published at: 01 Dec 2015 11:40 GMT
Original link (login required): https://ilde.upf.edu/moocs/pg/lds/view/3548/